About Me
Hi, my name is Tommy Westerman and I am a six year veteran
of the game industry who has a strong passion for creating engaging gameplay
through clever use of scripting and level building techniques. I love creating atmospheric areas and my past
experience has taught me how to build everything from comedy to creepy.
For the past six years I’ve worked at Terminal Reality and it has been a thrill. While there, my duties ranged from creating concepts, documentation, and prototypes for new game pitches along with bringing production levels from concept to finished gameplay. Terminal Reality provided me with a lot of freedom to explore and own my ideas which allowed me to find creative and fun solutions to difficult design problems while collaborating with the rest of the team.
One of the more interesting things I experienced while working at Terminal Reality was that almost everything I worked on was a licensed titles. Before every project I got to completely immerse myself in that world and learn crazy things like the different levels of Star Wars canon and the fact that The Walking Dead walkers don’t wear shorts. One of the biggest honors of my life was working on one of my favorite franchises of all time, Ghostbusters, and actually contributing to the canon of that universe. It’s not every day that you get to be the person that showed the world what a sloar actually looks like.
While not working on or playing video games, I love table-top gaming. Everything from role-playing games like Dungeons & Dragons, to large complex games like Super Dungeon Explore, cooperative games like Pandemic, methodical games like Agricola, and fast, fun, and friendly games like Red Dragon Inn. I believe designers can learn a lot from table-top games and I love having that knowledge to bring to my game design experience. Above all, I enjoy the interactivity that table-top games gives players.
Thank you for taking the time to explore my portfolio and I hope you’ve enjoyed reading it.
For the past six years I’ve worked at Terminal Reality and it has been a thrill. While there, my duties ranged from creating concepts, documentation, and prototypes for new game pitches along with bringing production levels from concept to finished gameplay. Terminal Reality provided me with a lot of freedom to explore and own my ideas which allowed me to find creative and fun solutions to difficult design problems while collaborating with the rest of the team.
One of the more interesting things I experienced while working at Terminal Reality was that almost everything I worked on was a licensed titles. Before every project I got to completely immerse myself in that world and learn crazy things like the different levels of Star Wars canon and the fact that The Walking Dead walkers don’t wear shorts. One of the biggest honors of my life was working on one of my favorite franchises of all time, Ghostbusters, and actually contributing to the canon of that universe. It’s not every day that you get to be the person that showed the world what a sloar actually looks like.
While not working on or playing video games, I love table-top gaming. Everything from role-playing games like Dungeons & Dragons, to large complex games like Super Dungeon Explore, cooperative games like Pandemic, methodical games like Agricola, and fast, fun, and friendly games like Red Dragon Inn. I believe designers can learn a lot from table-top games and I love having that knowledge to bring to my game design experience. Above all, I enjoy the interactivity that table-top games gives players.
Thank you for taking the time to explore my portfolio and I hope you’ve enjoyed reading it.